The Class:

F-Street Prepared

The Guru:

Kevin Wenzel – Colorado has taken 6 of the last 10 FSP National Championships due in no small part to the efforts and knowledge of Kevin Wenzel. Kevin himself is responsible for 5 of the championships and is the only driver in the class’s history to win in both a front wheel drive car and a rear wheel drive car.

The Pitch:

Simply put, FSP has the most interesting array of potentially competitive cars of any SP class. Although there have been three main car types that have won since the inception of the class in 2000, there are several more that *could* win. Within this there is a wide variety of drive train layouts, suspension designs, and vehicle configurations. On top of that, most of the cars are relatively cheap to get into with initial buy in often being under $2000 for the car itself. FSP is a budget builders class, there may not be a lot of dollars in these cars, but the hour count is high and the results are extremely rewarding to those who choose to take on the challenge.

The Scoop:

The two most proven formulas are the A1-chassis VW, now with the 1.8 liter 16v motor from the later Sciroccos, and the Honda Civic 5th generation hatchback. For the Volkswagens, both the Rabbit and Scirocco are valid choices here, with the primary difference being that a Rabbit can be made lighter, but the Scirocco center of Gravity is lower. The disadvantage for the VWs is that there are not many off-the-shelf choices from the usual vendors that will work well for autocrossing. The Honda, however, enjoys a wider amount of aftermarket support but tends to be heavier than either VW.

The BMW 2002 has been successful too, although that’s a more difficult place to start, since finding an affordable, good rust-free-ish chassis is difficult these days. The weak point for the BMW is in the rear suspension, as much as the front suspension is a land of tricky compromise with the VW, the 2002 has the same issue with the rear – not with travel, but typically binding issues.

Be aware that FSP is in the epicenter of update/backdate. This means that you can pick and choose components from a range of years of a model. For some this is part of the love of the class, spending hours in junkyards and online searching for the ultimate collection to make a one of a kind, unbeatable Solo car. For others, the dedication and attention required is more than they possess and the allowance is reason enough to stay away.

Regardless of whether you choose one of these three or a more unorthodox approach, you’ve got to be prepared to make careful, possibly creative decisions about car setup. This isn’t like competing with a Miata, which starts as a good platform, FSP is all about making pigs fly, and it’s rare that you’ll find good published advice on making these cars fast for autocross. So if there’s a combination upside/downside to the class, it’s that creativity and craftiness is rewarded. If you’re not the sort that can continually question your assumptions about car setup and make good choices about next steps, you might want to pick a co-driver who is, or a different class. This is even more true when it comes to the as-yet untried platforms that could win the class with the right effort – almost all of them have some kind of drawback for autocross competition that you’ll have to work around, and most have somewhat less than excellent existing off-the-shelf speed hardware available.

The Price Tag:

For the average FSP car, expect the base donor car to cost in the $500-2500 range. To make it basically competitive you are likely going to spend $5000-$7500, to build a championship contending car you will likely exceed that, but it will depend on how you want to go about things. The stronger aftermarket support of the Honda will make things more predictable for those inclined to go with a Civic. As for the VWs, the BMW and the rest of the misfit toys that make up FSP, it will take some more creativity and fabrication. Here is a rundown of what to expect:

Once you have taken those steps, you will have a really fun, reasonably competitive FSP car. For those who want to go to the front of the field, there are some additional steps:

Some of the above assumes some amount of update/backdate, where necessary. For example, an early Rabbit/Scirocco will have a useless 1.5/1.6/1.7 liter motor that should probably be thrown away. In cases like that, add the cost of a good core motor of the best type you can afford (and the rules allow). Update/backdate gets more important with “spare no expense” builds.

The Honest Truth:

Since FSP is made up of mostly light cars, wear and tear isn’t a huge issue for most cars though the older cars do require a different level of care than something build in the last 15-20 years. That said, if you make extreme decisions in weight reduction and horsepower gain, expect that to effect reliability.

Surface and weather can be an issue, since so many FSP cars have to make unusual compromises with suspension geometry and spring rates, any imbalance is going to become stark on a wet course. Then there is the reality of being north of $10,000 in what amounts to the ultimate crap-can SP class. This can be a good thing or a bad thing, depending on how seriously you take yourself and how you define fun.

The Top Tips:

Make it Easy:

The most important thing to obsess over is to make the car easy for you to drive aggressively. The fastest, lightest, most expensive, car won’t win anything if it can’t make it through a course without spinning. Every time you decide to do something risky to achieve an arbitrary weight or horsepower number ask yourself what it is that you are trying to achieve?

Throw Out the Book:

Roll centers and suspension kinematics, while interesting, are something on which you will have to compromise. Worry more about getting the car low, while making absolutely sure the suspension doesn’t bottom or bind, and work with springs/bars/shocks from there. If you’re the sort that absolutely can’t stand the idea that your roll center is not absolutely where you think it should be, then go build a Prepared car where you can fix that kind of thing. FSP spells “compromise.”

Listen to the Car:

Trust nobody, even the ones that are renowned for autocrossing the car you like. That includes this advice. Autocrossing is not like professional road racing. Very few people actual *know* what they claim to know. There’s just not enough time to test every assumptions properly. Do your own thinking. Test your ideas objectively and find the results you find, not the ones you want to find. It is a process of elimination, you will be wrong more than you are right but when you are right the car will be too.

2014 brings the second installment of the Tire Rack SCCA Match Tour program, and with that comes a series of developments to the concept. These developments are rooted in participant feedback and designed to tune these events to be more inline with the core values of the SCCA Solo program; Competition, Camaraderie and Community.

The foundation of the program remains consistent. Saturday is a 4-run, “One-Day Tour”and Sunday will be a series of competition rounds culminating with the Super ShootOut, the Ladies ShootOut and the new for 2014 Pro ShootOut. Other improvements include the introduction of Knock-Out qualifying, indexing by heat and dial-in based ShootOut competition. While the 2014 rules are still in process, here is a quick peek at what’s in the works for 2014:

Class Competition:

Match Tour events will begin with class competition where all National SCCA classes are offered, including Ladies Classes. Events will be broken into 4 heats with each driver offered 4 runs. Class competition is a stand-alone aspect of the Match Tour program, offering trophies and contingency prizes to top finishers.

Regional Competition:

Any Region who wishes to score the Saturday event as part of their local points series may do so. These Regions will be given a set of results from the event with only their region members scored. In addition, any region opting to take advantage of this will be entered into a Region v. Region competition that will trophy the top performing Region for each Match Tour.

Pro ShootOut:

The biggest change for 2014 is the addition of a Pro ShootOut, with cash prizes up for grabs among the top qualifiers in the event. These qualifiers will be pulled from each of Saturday’s heats, based upon by heat indexed results and pitted against each other in a tournament based on dial-ins. The dial-ins will be taken from the class winner’s times.

Knock-Out Qualifying:

With the Pro ShootOut drivers pulled from the grid order, Sundays will start with a series of Formula 1 qualifying inspired Knock-Out rounds. Running in the same heats as Saturday, these rounds will begin with an unscored warm-up lap and then see everyone in the heat take 1 run, scored on index. The field will then be ranked and cut, with those faster that the cut moving to the next round and those slower being eliminated. This process will repeat until only 4 drivers remain. Those 4 will move on to the Super ShootOut.

Super ShootOut:

The Super Shoot out will take the 16 drivers remaining from the Knock-Out Rounds and pair them in a tournament based on dial-in. Unlike the Pro ShootOut where the dial-in is taken from the class winner the dial-ins will be based on the individual driver’s best time. That time can come from Class Competition or from the Knock-Out Rounds.

Ladies ShootOut:

Ladies Class competitors will again get their own ShootOut in 2014, but the qualification will be a little different. Ladies Classes will be included in the Knock-Out rounds and the Ladies ShootOut will be made of the Ladies Class competitors who go the farthest through those rounds without making it into the Super ShootOut. Ties in round advancement will be broken by determined by the margin to the top time indexed time in the round.

Dial-In Competition:

All of the ShootOuts in 2014 Match Tour competition will be based on dial-ins. A dail-in is a delta time, established by a fastest time run on the course by either an individual or a class. Dial-in scoring will be based on how a driver runs compared to that dial-in. For example, if driver from Super Street has a dial-in of 45.000 and runs a 45.001 and a driver from Street Touring R has a dial in of 47.000 and runs a 46.999, the STR driver would advance as that driver ran a quicker time relative to the dial-in.

Look for more complete explanations of each of these, and full details on the Match Tour program when the 2014 rules are released in the coming weeks!